Assault Mode Activate
Trap Normal

Assault Mode Activate

  • Archetype:
  • Assault Mode

  • View:
  • 4954




Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
50± 8/ 100
Power Score
Intrinsic 49
Deck 51

Assault Mode Activate — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 51 · Meta: provisional
  • Primary role: Extender · Secondary: Combo enabler

Why it scores here

Assault Mode Activate is a Trap whose value is converting one Synchro Monster on the field into a /Assault Mode monster from the Deck, so it turns a Synchro board into a stronger body without adding a card to hand. The card is live only when a Synchro is on the field and it has to be set first, which caps accessibility. It has no interaction of its own, and it is restricted to Assault Mode-style decks, which pulls the score down. The strong deck-level presence (400/400 decks running it, roughly 71% co-occurrence with the core partners) confirms the card is practically played, but that frequency does not by itself make it powerful. No combo boards were supplied, so combo conversion is text-only inference.

Axis scores

Axis Score Evidence
Accessibility 60 Needs a set Trap plus a Synchro Monster on the field to tribute; the 400/400 main-deck inclusion shows it is reliably drawn in practice (observed, with the set-first requirement from text).
Combo & Conversion 60 Text shows one Synchro can become a /Assault Mode monster from the Deck, a real upgrade, but no combo boards were supplied to confirm how far it converts (inferred).
Resource Economy 45 Tributes one Synchro and gets one Deck monster back, so it is card-neutral on hand and a board upgrade rather than card advantage (verified from text).
Effect & Interaction 20 The card has no negation, removal, or disruption effect, so it contributes no opponent interaction (verified from text).
Material Utility 35 The summoned Assault Mode monster's material value is not measured in the evidence, and the card does not itself act as material (inferred).
Resilience & Flexibility 40 A set Trap is exposed to set-zone interaction and needs a Synchro to be live; the usage is concentrated in one archetype, so redundancy is modest (inferred).
Deck-Building Efficiency 45 One to three copies in about 1.64 average copies per deck is a light slot cost, but the card only works in Synchro/Assault Mode builds, which is a restriction (observed).

Calculation

Weight profile: Extender (single primary role; no combo evidence to confirm a secondary blend). Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a Synchro on the field into a stronger /Assault Mode body from the Deck
  • Card-neutral on hand, with no card disadvantage
  • Very high deck presence across main decks, with strong co-occurrence with the core partners (observed)

Weaknesses

  • Needs a Synchro monster on the field and a set turn before it is live
  • No interaction or negation of its own
  • Restricted to one archetype family, so it does not port to other homes
  • No combo boards supplied, so its real conversion rate is unmeasured

Counters / choke points

  • Set-zone interaction or floodgates that punish set Traps
  • Removal or disruption on the Synchro before the activation resolves

Best use

Extender: upgrades a Synchro into a stronger /Assault Mode monster from the Deck. Decks: Assault Mode, Synchron, Resonator. Suggested copies: 2.

Evidence & gaps

  • Verified: Tribute 1 Synchro Monster, then Special Summon 1 /Assault Mode monster from Deck in Attack Position (card text); Trap card type; formats TCG, OCG, MasterDuel, DuelLinks (card data); Running in 400/400 recent main decks (deck stats)
  • Observed: Average 1.64 copies per deck, with 3 copies at most (deck stats); Assault Mode archetype in 25.5% of decks; top partners co-occur at about 64-71% (deck stats); Four guides mention the card in Assault Mode, Synchron, and Resonator context (guide snippets)
  • Inferred: Accessibility is capped by the set-first and Synchro-on-field requirements (text inference); Combo conversion is strong from text but unmeasured without combo boards (text inference); Rules reliability is high because the effect is clear and not fiddly (text inference)
  • Data gaps: no combos supplied: combo conversion, starter/material rates and power index are unmeasured usage statistics has only 2 archetypes; Ultra Athletes at 100% inclusion with typical 1 copy is a tiny sample and was not used for scoring no banlist token: assumed 3 copies (unlimited) no card-level material or rulings data to confirm material_utility of the summoned monster











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